Unlike the wandering history of the Nathorites in Dishon 9 and Dishon 10, I wanted the history of Fabulae to make sense. So, before I began the history of Fabulae in The New Era 15 and The New Era 16, I sketched out notes beforehand. Unlike a lot of my other notes, you'll notice I stay pretty close to this.
*Beginning--Reign of Deities--Human like beings with super-powers--lasted thousands of years
*Great War--Many killed--cursed ground to ice and snow. Because of pain the ground caused them, the gods left to build a city in the clouds (Invisible to all. location unknown)
*the gods created beings to live in cold to honor past life and comrades (for example, the Icelers)
*after 10 thousand years, dieties neglected to keep world cold--thawed in most spots
*melting snow revealed dead deities--dying Icler who touched it transformed into non-ice life forms, depending on which deity they touched.
*among new races created--Lizard men, Nathors, Humans, etc. All humanoid races
*60 thousand years later--races had developed astounding technology
*Discovered dwelling place of gods
*gods became frightened, wrecked havoc, Killed many--wiped out all technology
*small group escaped into space--gods power is limited to Fabulae, so not able to pursue into space
*gods vow never again to let Fabulae out of control
*animals and non-humanoid life forms created to cause dissent
*Deka appointed chief of Fabulae affairs
*frequently reappears to stir violence--Keeps technology in check
* Deka reveals himself--founds empire of Calet and helps it conquer 3/4th of Fabulae
*Deka ends deep involvement with Calet
*Deka appears only from time to time
*Deka religion once covered all of Fabulae, now dies out
* Calet empire slowly falls apart
Showing posts with label planning. Show all posts
Showing posts with label planning. Show all posts
Friday, December 24, 2004
Planning: History of Fabulae
Planning: War in the City
Like "The Four", I composed War in the City loosely from notes. The original notes when I planned out the idea I have long since lost, but in my files I found some of the notes I made later on. This was after the main arc of the story had already been sketched out. Since I never finished this story, many of the ideas sketched out never got around to.
Villians: Azom, Azet, Palzo, Gaius, Paper, Roc, Harpy leader, Darma and his men, Judas
Main character: Peter
Foil: Pompey
New Kalka project leaders:
1. Julius
2. Andrew
3. Helmus
4. Katina
Gaius Revenge: Gaius will want revenge on 13 characters, to parallel Jistap's original 13.
Surviving five members of Jistap's team
1. Pericula
2. Eva
3. Estaci
4. Akristh
5. Lauto
and also personal enemies
6. Kyoko
7. Drusus
8. Kile (especially Kile)
9. Mucius
And members of Kalka project--Gaius resents their power
10. Julius
11. Katina
12. Andrew
13. Helmus
14? Gaius's twin brother Sextus...Opposite of Gaius. Not "A Waiter"
Cicero--First victim of fighting between Pompey and Peter's camp. He is killed by Pompey's men.
Lauto--Leaks information to the enemy. Originally in Pompey's camp, but when Pompey finds out he tries to kill her. She is saved by Peter
(Lauto loses hand again to Gaius?)
Get ride of Pulchra subplot. It takes too long and totally unrelated to main story.
Make use of the diverse areas of The City to eliminate claustrophobic feeling.
Helmus: Abducted by Pompey's men. In an electrical accident, Helmus inherits super powers.
*Ability to shoot out eletric energy. Super strength. Flying ability
Villians: Azom, Azet, Palzo, Gaius, Paper, Roc, Harpy leader, Darma and his men, Judas
Main character: Peter
Foil: Pompey
New Kalka project leaders:
1. Julius
2. Andrew
3. Helmus
4. Katina
Gaius Revenge: Gaius will want revenge on 13 characters, to parallel Jistap's original 13.
Surviving five members of Jistap's team
1. Pericula
2. Eva
3. Estaci
4. Akristh
5. Lauto
and also personal enemies
6. Kyoko
7. Drusus
8. Kile (especially Kile)
9. Mucius
And members of Kalka project--Gaius resents their power
10. Julius
11. Katina
12. Andrew
13. Helmus
14? Gaius's twin brother Sextus...Opposite of Gaius. Not "A Waiter"
Cicero--First victim of fighting between Pompey and Peter's camp. He is killed by Pompey's men.
Lauto--Leaks information to the enemy. Originally in Pompey's camp, but when Pompey finds out he tries to kill her. She is saved by Peter
(Lauto loses hand again to Gaius?)
Get ride of Pulchra subplot. It takes too long and totally unrelated to main story.
Make use of the diverse areas of The City to eliminate claustrophobic feeling.
Helmus: Abducted by Pompey's men. In an electrical accident, Helmus inherits super powers.
*Ability to shoot out eletric energy. Super strength. Flying ability
Planning: The Four
The Four was a bit of a different story for me. I didn't want the plot to wander all over the place as in "The New Era" because I felt like I had a pretty good idea of the story I wanted to tell. On the other hand, I didn't want to write out anything to detailed like my original plot outline for Dishon, because I felt like that stiffled my creativity. The compromise was just a lot of notes I wrote to myself in study hall, or during chapel, or stuff like that. I still have a few of them saved, so I'll reproduce them here. As with any sort of planning notes, these were just rough ideas, not stuff set in stone. Some of this I stuck to, some of it I didn't.
The Four have idea to found a new city outside of The Watcher City...
But Why?
**Overpopulation can't be a problem. Not after 1/10th were killed in the invasion
Political idealism?
But Why?
**Jistap has the right idea. The city should be dedicated to helping the rest of Fabulae. But without violence or conquest.
**(Possibly someone brings up the comparison to Jistap, but someone else demonstrates the difference).
Starts out with a famine. The Four want to distribute food. It goes well. They want to expand.
Position of power--Who to feed. They don't want to give food to evil nations because it would fuel their evil.
Food is power. There is a debate over who deserves the power.
Watcher President: Probably best to create a new character. Someone who is weak and spineless.
Romulus: What does he want?
*Not so much power. He wants power a little bit, but he's not like Gaius.
*Morality: He wants to do what's right. His sense of morals drive him off the edge. This should be a major part. But not a repeat of Rodens
*Biggest motivation is respect and recognition.
*Loss of respect unhinges him.
*Also Lauto betrays him and goes to Remus. Romulus feels shoved out of the group.
*Romulus doesn't intend on killing Remus at first. They fight, and then he accidently shoots him.
Name of project? Andrew suggests "Four Friends." He is laughed at.
Romulus jokingly calls it, "Romulus and company"
Remus: At first shows disgruntledness, but always says he's okay. Gets stuck with all the work, while Romulus gets all the glory.
Romulus feels shoved out by all the others, especially by Remus. He is angry because it was his (Romulus's) idea in the first place.
Why shoved out? Famine in several areas. Romulus favors giving food to all. Remus doesn't want evil nations to recieve any aid.
The debate: Remus acts behind Romulus's back. He withdraws aid already in progress. When Romulus finds out, he learns he has no say.
At first, Romulus disregards the others. Tries to act as a dictator. But his ultimate destruction comes not from his addiction to power, but from his addiction to prestige.
The Four have idea to found a new city outside of The Watcher City...
But Why?
**Overpopulation can't be a problem. Not after 1/10th were killed in the invasion
Political idealism?
But Why?
**Jistap has the right idea. The city should be dedicated to helping the rest of Fabulae. But without violence or conquest.
**(Possibly someone brings up the comparison to Jistap, but someone else demonstrates the difference).
Starts out with a famine. The Four want to distribute food. It goes well. They want to expand.
Position of power--Who to feed. They don't want to give food to evil nations because it would fuel their evil.
Food is power. There is a debate over who deserves the power.
Watcher President: Probably best to create a new character. Someone who is weak and spineless.
Romulus: What does he want?
*Not so much power. He wants power a little bit, but he's not like Gaius.
*Morality: He wants to do what's right. His sense of morals drive him off the edge. This should be a major part. But not a repeat of Rodens
*Biggest motivation is respect and recognition.
*Loss of respect unhinges him.
*Also Lauto betrays him and goes to Remus. Romulus feels shoved out of the group.
*Romulus doesn't intend on killing Remus at first. They fight, and then he accidently shoots him.
Name of project? Andrew suggests "Four Friends." He is laughed at.
Romulus jokingly calls it, "Romulus and company"
Remus: At first shows disgruntledness, but always says he's okay. Gets stuck with all the work, while Romulus gets all the glory.
Romulus feels shoved out by all the others, especially by Remus. He is angry because it was his (Romulus's) idea in the first place.
Why shoved out? Famine in several areas. Romulus favors giving food to all. Remus doesn't want evil nations to recieve any aid.
The debate: Remus acts behind Romulus's back. He withdraws aid already in progress. When Romulus finds out, he learns he has no say.
At first, Romulus disregards the others. Tries to act as a dictator. But his ultimate destruction comes not from his addiction to power, but from his addiction to prestige.
Contra Deka
Almost all of my work on the Fabulae storyline took place in front of the computer. When I had spare time at school or church and didn't have my computer with me, I would sometimes just sketch out short stories in the Fabulae universe, but unrelated to the main storyline. (See "The Assassin").
Eventually I got the idea of connecting all of these short stories into one story arc. I thought that the writing I did at school and at camp, etc, I could funnel into a seperate story line, and thus create a new batch of characters I could carry from one short story to another. Kind of like a comic book.
And so I got the idea for Contra-Deka.
The premis behind Contra-Deka is that it takes place in the country of Fera. Deka is deliberately working in Fera to create an atmosphere of chaos and violence, as sort of like an experimentation which would extend to the rest of Fabulae if successful.
At this time The Renegades are returning to Fabulae. Their main focus is on defeating the gods in full battle, and so they don't have time to concern themselves with Fera. On the other hand they don't want to concede it to the gods entirely, so they create sort of a super-hero team in Fera that, once started, can carry on independently the fight for truth, justice, et cetera. The reference to this occurs in "The New Era 8", during a discussion by The Renegades.
I felt like I had not been making use of the full potential of a world with talking animals, so I wanted the Contra Deka team to be composed primarily of animals.
In the first chapter, "Origins", a wolf named Lupa is saved from death by a Renegade. The same Renegade gives Lupa the power of super strength, super speed, and the ability to fly. The Renegade then disappears, leaving Lupa to fight for herself.
In the next chapter, "The New Member" the rest of the team is assembled. Cursus, a rabbitt. Also according to my notes, a tiger, a fox, and a black panther were also part of the team, although I don't remember if I ever got around to creating names for the later three.
There were a lot of problems with Contra Deka. One problem is that I had difficulty thinking small. I always imagined long involved adventures for the members of Contra-Deka, and these weren't the kind of stories that could be written in 20 minutes in study hall.
I remembered in 3rd and 4th grade I used to be able to write whole stories in one evening, and I tried to emulate this, but the stories I used to write in 3rd and 4th grade were very primitive, and in high school it felt like a waste of time to return to this type of writing. Even though I was only writing for myself, I knew I wasn't working on something I cared about, so I decided to just drop it.
At first I tried to bring the series to a natural end. I imagined two more Contra Deka adventures "The First Assignment". (I wanted to at least establish them and give them some enemies before they met their demise. They had to complete at least one assignment, otherwise the whole thing would have been pointless.) But this was to be followed abruptly by "The Death of Contra Deka" in which all the characters would be killed off.
But once I lost enthusiasm for the project, it was agony to keep on plodding ahead even a couple more chapters. In the end I decided it was just easier to throw everything away and pretend it never happened rather than work out the last two chapters.
All I have left now are my notes. I have the titles of the Contra Deka series
Origins
New Members
First Assignment
Death of Contra Deka
All of these take place after "The New Era 8".
Also my notes on the characters.
Lupa--Female Wolf. 21 years old. The leader. Organized and thoughtful
Cursus- Male Rabbit. 20 Years old. Fast. Daring and rash.
The Black Panther, Tiger and fox are listed in my notes, but not given names or descriptions. I don't think I ever finished "New Members" so I probably didn't get around to creating them.
(One quick note: I had decided in the world of Fabulae that if animals were going to interact with human beings and be treated as equals, than they should have lifespans equivalent to humans. Thus, a 21 year old Wolf and a 20 year old rabbit, both young and still in their prime.
Also, to avoid the problem of the members eating each other, I had also decided that no natural carnivores existed in the world of Fabulae. All the animals are vegitarians.)
And finally, after I threw away the Contra Deka stories, I joted down a few notes to myself under the heading of "Lessons of Contra Deka." 10 plus years later, I'm not sure I agree with myself anymore, but this is what I though at the time.
1. Never write solely for the purpose of killing time. Have a purpose for writing, otherwise it gets boring.
2. Never limit yourself to a certain length. Let the story evolve naturally.
3. Work carefully in your writing. Don't rush yourself.
4. My strength is probably not in short stories.
5. Underdeveloped characters are boring
6. Writing like a 4th grader was okay in 4th grade. Expect more from myself now.
Eventually I got the idea of connecting all of these short stories into one story arc. I thought that the writing I did at school and at camp, etc, I could funnel into a seperate story line, and thus create a new batch of characters I could carry from one short story to another. Kind of like a comic book.
And so I got the idea for Contra-Deka.
The premis behind Contra-Deka is that it takes place in the country of Fera. Deka is deliberately working in Fera to create an atmosphere of chaos and violence, as sort of like an experimentation which would extend to the rest of Fabulae if successful.
At this time The Renegades are returning to Fabulae. Their main focus is on defeating the gods in full battle, and so they don't have time to concern themselves with Fera. On the other hand they don't want to concede it to the gods entirely, so they create sort of a super-hero team in Fera that, once started, can carry on independently the fight for truth, justice, et cetera. The reference to this occurs in "The New Era 8", during a discussion by The Renegades.
I felt like I had not been making use of the full potential of a world with talking animals, so I wanted the Contra Deka team to be composed primarily of animals.
In the first chapter, "Origins", a wolf named Lupa is saved from death by a Renegade. The same Renegade gives Lupa the power of super strength, super speed, and the ability to fly. The Renegade then disappears, leaving Lupa to fight for herself.
In the next chapter, "The New Member" the rest of the team is assembled. Cursus, a rabbitt. Also according to my notes, a tiger, a fox, and a black panther were also part of the team, although I don't remember if I ever got around to creating names for the later three.
There were a lot of problems with Contra Deka. One problem is that I had difficulty thinking small. I always imagined long involved adventures for the members of Contra-Deka, and these weren't the kind of stories that could be written in 20 minutes in study hall.
I remembered in 3rd and 4th grade I used to be able to write whole stories in one evening, and I tried to emulate this, but the stories I used to write in 3rd and 4th grade were very primitive, and in high school it felt like a waste of time to return to this type of writing. Even though I was only writing for myself, I knew I wasn't working on something I cared about, so I decided to just drop it.
At first I tried to bring the series to a natural end. I imagined two more Contra Deka adventures "The First Assignment". (I wanted to at least establish them and give them some enemies before they met their demise. They had to complete at least one assignment, otherwise the whole thing would have been pointless.) But this was to be followed abruptly by "The Death of Contra Deka" in which all the characters would be killed off.
But once I lost enthusiasm for the project, it was agony to keep on plodding ahead even a couple more chapters. In the end I decided it was just easier to throw everything away and pretend it never happened rather than work out the last two chapters.
All I have left now are my notes. I have the titles of the Contra Deka series
Origins
New Members
First Assignment
Death of Contra Deka
All of these take place after "The New Era 8".
Also my notes on the characters.
Lupa--Female Wolf. 21 years old. The leader. Organized and thoughtful
Cursus- Male Rabbit. 20 Years old. Fast. Daring and rash.
The Black Panther, Tiger and fox are listed in my notes, but not given names or descriptions. I don't think I ever finished "New Members" so I probably didn't get around to creating them.
(One quick note: I had decided in the world of Fabulae that if animals were going to interact with human beings and be treated as equals, than they should have lifespans equivalent to humans. Thus, a 21 year old Wolf and a 20 year old rabbit, both young and still in their prime.
Also, to avoid the problem of the members eating each other, I had also decided that no natural carnivores existed in the world of Fabulae. All the animals are vegitarians.)
And finally, after I threw away the Contra Deka stories, I joted down a few notes to myself under the heading of "Lessons of Contra Deka." 10 plus years later, I'm not sure I agree with myself anymore, but this is what I though at the time.
1. Never write solely for the purpose of killing time. Have a purpose for writing, otherwise it gets boring.
2. Never limit yourself to a certain length. Let the story evolve naturally.
3. Work carefully in your writing. Don't rush yourself.
4. My strength is probably not in short stories.
5. Underdeveloped characters are boring
6. Writing like a 4th grader was okay in 4th grade. Expect more from myself now.
Planning: Final Fates
Originally my plan was to keep the story of The New Era going forever. Sort of similar to the model of the comic books, a new plotline is introduced before the old one finishes, and the story keeps on going indefinately.
Then, I got the idea for a climatic ending. An invasion of the city and a big final battle in which half of my characters would meet their untimely demise. Who would die and who would live? I spent a lot of time in study halls pondering this question.
To keep myself occupied in study hall, I sketched out the final fates of all the characters. This was only planning though. Some of these I stuck to, some I ended up changing. For a quick reference as to what ended up actually happening, check out the list of "Characters I've Killed."
Final Fates--Very subjective to change
Bakes--Killed while fighting Gaius
Lauto--Severly wounded while fighting Gaius. might or might not pull through
Antonius--Killed while saving Quintus and Crassus
Quintus--Killed protecting others
Crassus--Breaks leg--but lives
Pericula--Lives
Julius--Lives
Mucius--Lives
Kyoko--Killed, but ressurrected in exchange for Hans
Hans--Dies for Kyoko
Boon--Lives?
Dabrow--Lives? Possibly becomes The Watcher representative for The Renegades
Livius--Lives?
Katina--Lives
Gaius--Dies a horrible death. One of the main characters is forced into killing him in self defense
Uther--Kills Deka in a great battle
Deka--Slain by Uther
Kile--Lives, becomes a Watcher
Drusus--Lives, becomes a Watcher
Rodens--Before Hans dies, Hans is able to forgive Rodens. Rodens possibly comes back in the sequel
Ziet--Killed by Gaius
Akristh--saved by Hans, Lives
Ossar--Killed
Estaci--Lives
Eva--Lives
Then, I got the idea for a climatic ending. An invasion of the city and a big final battle in which half of my characters would meet their untimely demise. Who would die and who would live? I spent a lot of time in study halls pondering this question.
To keep myself occupied in study hall, I sketched out the final fates of all the characters. This was only planning though. Some of these I stuck to, some I ended up changing. For a quick reference as to what ended up actually happening, check out the list of "Characters I've Killed."
Final Fates--Very subjective to change
Bakes--Killed while fighting Gaius
Lauto--Severly wounded while fighting Gaius. might or might not pull through
Antonius--Killed while saving Quintus and Crassus
Quintus--Killed protecting others
Crassus--Breaks leg--but lives
Pericula--Lives
Julius--Lives
Mucius--Lives
Kyoko--Killed, but ressurrected in exchange for Hans
Hans--Dies for Kyoko
Boon--Lives?
Dabrow--Lives? Possibly becomes The Watcher representative for The Renegades
Livius--Lives?
Katina--Lives
Gaius--Dies a horrible death. One of the main characters is forced into killing him in self defense
Uther--Kills Deka in a great battle
Deka--Slain by Uther
Kile--Lives, becomes a Watcher
Drusus--Lives, becomes a Watcher
Rodens--Before Hans dies, Hans is able to forgive Rodens. Rodens possibly comes back in the sequel
Ziet--Killed by Gaius
Akristh--saved by Hans, Lives
Ossar--Killed
Estaci--Lives
Eva--Lives
Dishon Plot Outline
This is the original outline I made before I began the story. You’ll notice I didn’t stick to it very well, but this is what I was originally planning
Title Ideas
The Conquest of Dishon
The Invasion of Dishon
Plot
The mighty Empire of Marram plans to conquer the small country of Dishon. When the Emperor Azom puts his army into position, it becomes obvious to the people of Dishon that they must do something or be conquered. The King of Dishon, Recab, uses his whole royal treasury to bribe King Shallum of the once mighty country Calet, to attack Marram and to keep them busy. Calet is greatly defeated, and Shallum is killed in battle.
Back in Calet’s capital city, Seled, Shallum’s 14 year old son, is killed before he can take control of his father’s throne. With no heir to the throne, Calet erupts into a vicious civil war. Perez, a military genius, leaves Calet, convinced that the country’s days are numbered, and comes to Dishon. Under the leadership of Perez, the army of Dishon ambushes part of Marram’s army, and wins a smashing victory. The bold Dishon army then boldly attacks the unsuspecting Marram camp and wins another victory. Azom angrily commands a direct attack on Dishon. Perez strategically places the troops to place a draw.
Azom places a spy in the capital of Dishon to find out who is the brains behind Dishon. The spy is found out by Ishod, friend of Perez. Ishod chases the spy, until the spy grabs an axe and the two fight. Ishod is forced to kill the spy. Azom sends another spy, his pet vulture Azet. Azet is discovered by Tomaz, a robin, but escapes despite efforts to stop him. Azet tells Azom that Perez is the brains. Azom sends a man to kill Perez, but Perez defeats him. Next Azom sends a polar bear to kill Perez, but Perez kills the polar bear. Finally, at great expense, Azom sends a wizard. The wizard kills Gotaz, Nolli, and Mazus, who are in the room with Perez, and puts Ishod under an enchantment. The Wizard then kills Perez, and puts a spirit inside his body. The spirit leads the men of Dishon to believe he is really Perez, while he telepathically tells everything to Azom.
Meanwhile, Polad emerges victorious from the civil war in Calet. He decides to take part in the war, but is undecided about which side to take. He moves his army into position, ready to attack either side. Both Monarchs send him presents and plead, but he still remains undecided. Finally, Tomaz realizes, and tells King Recab, that Polad is just waiting to pick up the pieces after the war.
Recab trusts Perez so much that when the spirit tells Recab to put his main army in a very bad position, Recab follows blindly. A surprise attack is made, and the army is slaughtered. Recab becomes suspicious, but the spirit begs for one more chance, suggesting that Recab take what is left of his army and meet the enemy head on. Recab then realizes that there is something wrong with Perez, and attempts to order his guards to arrest Perez. After a brief struggle with the spirit, Recab succeeds in doing so.
From his prison, the spirit tells Azom the poor state of the Dishon army. Azom marches on Dishon, and Recab is forced to send his army head on. The army is smashed, leaving Dishon with no more defenses. Recab sends Tomaz to plead with Polad to assist Dishon. Polad, eager to gain brownie points with Azom, plans to send his army to attack Dishon. It is purely for show of course. Marram has more than enough help. Tomaz is captured and held as a prisoner of war.
When Recab doesn’t hear from Tomaz, he assumes the worst. He gathers together one last desperate army, made up of the common people, men, women, and children, young and old. At this time, a fourth army arrives on the scene. A very large group of nomadic barbarians, eager to find a home. All three wait in suspense to see who they will attack first. In the hopes of making a treaty with the barbarians, Recab looks for a messenger. When he can find no one willing, he goes himself.
The king of the barbarians, who call themselves Nabrits, says his intentions are to conquer Dishon and live there. Recab tries to convince the king, Guth, that Dishon is a battle ground right now, and Marram would take Dishon away from the Nabrits as soon as they got it. When Guth refuses to listen, Recab challenges him publicly in an ancient Nabrit tradition. The two fight to the death in the Arena, and the winner becomes king of the Nabrits. Recab wins.
The “army” of Dishon, lead by Recab’s second in command, Dosut, is bravely battling the army of Marram. The people’s courage and love for freedom is letting them, surprisingly, hold their own. When the Nabrit army arrives on the scene, Marram’s army is forced to flee.
Meanwhile, with all the Dishon forces fighting against Marram, the other border is left weakly protected and the Calet army breaks through and makes it all the way to Dishon’s capital, destroying everything in their path. Recab leaves Dosut in charge of both armies, while he chases Azom. Recab finally catches up to Azom and the two fight. Azom is killed. Meanwhile Dosut defeats Polad’s army, but Dosut himself is killed in the battle.
After the war, Polad hastily makes peaceful relations with Dishon, and returns Tomaz along with great gifts. With these gifts, the service of a sorcerer is bought to bring Ishod out of his enchantment.
With no heir to his throne, Azom’s empire falls apart, and Dishon is safe.
Theme
One’s freedom should not be taken for granted.
Thread
Every exclamation used by the characters always starts with a D.
Ishod
Ishod is a male at 25. He has short blond hair, and is about six foot one. His job is a soldier. However he knows the king well, mostly because of his friendship with Tomaz and the king’s marriage to his sister. He is rash and jumps to conclusions. He enjoys trying to impress women, and likes to appear fearless. He is very skilled in knife throwing.
Tomaz
Tomaz is a robin male at 36. He has a red breast with a black back and a yellow beak. He is the official advisor to the king, and wise beyond his years. He’s good friends with Ishod, and also very talkative. He has no fighting skills or knowledge of techniques, which, added to the fact that he’s a Robin, makes him totally useless in war. He has a very beautiful voice, but is self conscious about it and sings only to himself.
Recab
Recab is a male at 33. He has short black hair, and is about 6 foot. He is king of Dishon, and believes in putting his people first. He is very athletic and strong. He is a very faithful to his wife, Ishite. He is also a great lover of the classics, with an almost obsessive interest in history.
Perez
Perez is a male at 45. He is about 6 foot 2. He is of the Nathor race, which means he has pointy ears. He wears his black hair down slightly past his shoulders. He is a military genius and so serves as a military advisor. He enjoys challenges, and above all likes to be useful. He repeatedly drives the others crazy by following Nathor traditions too closely.
Dosut
Dosut is a male at 27. He has short red hair. He is about 5 foot 5. When fighting he usually goes into the thick of the battle. He is second in command. When he gets nervous, he twitches.
Nolli
Nolli is a male at 22. He is about 5 foot 9. He has short blond hair. He is a soldier. He loves alcohol.
Gotaz
Gotaz is a male at 31. He has short brown hair. He is about 5 foot 8. He is a soldier. He is very quiet.
Mazus
Mazus is a male at 28. He is about 6 foot. He is a soldier, but yet a coward.
Azom
No age given, no sex given. He is about 6 foot 6, and has no hair. His face is a skull, and the rest of his body is scaly, like a fish. He is purely evil. He often replaces his s’s with z’s.
Title Ideas
The Conquest of Dishon
The Invasion of Dishon
Plot
The mighty Empire of Marram plans to conquer the small country of Dishon. When the Emperor Azom puts his army into position, it becomes obvious to the people of Dishon that they must do something or be conquered. The King of Dishon, Recab, uses his whole royal treasury to bribe King Shallum of the once mighty country Calet, to attack Marram and to keep them busy. Calet is greatly defeated, and Shallum is killed in battle.
Back in Calet’s capital city, Seled, Shallum’s 14 year old son, is killed before he can take control of his father’s throne. With no heir to the throne, Calet erupts into a vicious civil war. Perez, a military genius, leaves Calet, convinced that the country’s days are numbered, and comes to Dishon. Under the leadership of Perez, the army of Dishon ambushes part of Marram’s army, and wins a smashing victory. The bold Dishon army then boldly attacks the unsuspecting Marram camp and wins another victory. Azom angrily commands a direct attack on Dishon. Perez strategically places the troops to place a draw.
Azom places a spy in the capital of Dishon to find out who is the brains behind Dishon. The spy is found out by Ishod, friend of Perez. Ishod chases the spy, until the spy grabs an axe and the two fight. Ishod is forced to kill the spy. Azom sends another spy, his pet vulture Azet. Azet is discovered by Tomaz, a robin, but escapes despite efforts to stop him. Azet tells Azom that Perez is the brains. Azom sends a man to kill Perez, but Perez defeats him. Next Azom sends a polar bear to kill Perez, but Perez kills the polar bear. Finally, at great expense, Azom sends a wizard. The wizard kills Gotaz, Nolli, and Mazus, who are in the room with Perez, and puts Ishod under an enchantment. The Wizard then kills Perez, and puts a spirit inside his body. The spirit leads the men of Dishon to believe he is really Perez, while he telepathically tells everything to Azom.
Meanwhile, Polad emerges victorious from the civil war in Calet. He decides to take part in the war, but is undecided about which side to take. He moves his army into position, ready to attack either side. Both Monarchs send him presents and plead, but he still remains undecided. Finally, Tomaz realizes, and tells King Recab, that Polad is just waiting to pick up the pieces after the war.
Recab trusts Perez so much that when the spirit tells Recab to put his main army in a very bad position, Recab follows blindly. A surprise attack is made, and the army is slaughtered. Recab becomes suspicious, but the spirit begs for one more chance, suggesting that Recab take what is left of his army and meet the enemy head on. Recab then realizes that there is something wrong with Perez, and attempts to order his guards to arrest Perez. After a brief struggle with the spirit, Recab succeeds in doing so.
From his prison, the spirit tells Azom the poor state of the Dishon army. Azom marches on Dishon, and Recab is forced to send his army head on. The army is smashed, leaving Dishon with no more defenses. Recab sends Tomaz to plead with Polad to assist Dishon. Polad, eager to gain brownie points with Azom, plans to send his army to attack Dishon. It is purely for show of course. Marram has more than enough help. Tomaz is captured and held as a prisoner of war.
When Recab doesn’t hear from Tomaz, he assumes the worst. He gathers together one last desperate army, made up of the common people, men, women, and children, young and old. At this time, a fourth army arrives on the scene. A very large group of nomadic barbarians, eager to find a home. All three wait in suspense to see who they will attack first. In the hopes of making a treaty with the barbarians, Recab looks for a messenger. When he can find no one willing, he goes himself.
The king of the barbarians, who call themselves Nabrits, says his intentions are to conquer Dishon and live there. Recab tries to convince the king, Guth, that Dishon is a battle ground right now, and Marram would take Dishon away from the Nabrits as soon as they got it. When Guth refuses to listen, Recab challenges him publicly in an ancient Nabrit tradition. The two fight to the death in the Arena, and the winner becomes king of the Nabrits. Recab wins.
The “army” of Dishon, lead by Recab’s second in command, Dosut, is bravely battling the army of Marram. The people’s courage and love for freedom is letting them, surprisingly, hold their own. When the Nabrit army arrives on the scene, Marram’s army is forced to flee.
Meanwhile, with all the Dishon forces fighting against Marram, the other border is left weakly protected and the Calet army breaks through and makes it all the way to Dishon’s capital, destroying everything in their path. Recab leaves Dosut in charge of both armies, while he chases Azom. Recab finally catches up to Azom and the two fight. Azom is killed. Meanwhile Dosut defeats Polad’s army, but Dosut himself is killed in the battle.
After the war, Polad hastily makes peaceful relations with Dishon, and returns Tomaz along with great gifts. With these gifts, the service of a sorcerer is bought to bring Ishod out of his enchantment.
With no heir to his throne, Azom’s empire falls apart, and Dishon is safe.
Theme
One’s freedom should not be taken for granted.
Thread
Every exclamation used by the characters always starts with a D.
Ishod
Ishod is a male at 25. He has short blond hair, and is about six foot one. His job is a soldier. However he knows the king well, mostly because of his friendship with Tomaz and the king’s marriage to his sister. He is rash and jumps to conclusions. He enjoys trying to impress women, and likes to appear fearless. He is very skilled in knife throwing.
Tomaz
Tomaz is a robin male at 36. He has a red breast with a black back and a yellow beak. He is the official advisor to the king, and wise beyond his years. He’s good friends with Ishod, and also very talkative. He has no fighting skills or knowledge of techniques, which, added to the fact that he’s a Robin, makes him totally useless in war. He has a very beautiful voice, but is self conscious about it and sings only to himself.
Recab
Recab is a male at 33. He has short black hair, and is about 6 foot. He is king of Dishon, and believes in putting his people first. He is very athletic and strong. He is a very faithful to his wife, Ishite. He is also a great lover of the classics, with an almost obsessive interest in history.
Perez
Perez is a male at 45. He is about 6 foot 2. He is of the Nathor race, which means he has pointy ears. He wears his black hair down slightly past his shoulders. He is a military genius and so serves as a military advisor. He enjoys challenges, and above all likes to be useful. He repeatedly drives the others crazy by following Nathor traditions too closely.
Dosut
Dosut is a male at 27. He has short red hair. He is about 5 foot 5. When fighting he usually goes into the thick of the battle. He is second in command. When he gets nervous, he twitches.
Nolli
Nolli is a male at 22. He is about 5 foot 9. He has short blond hair. He is a soldier. He loves alcohol.
Gotaz
Gotaz is a male at 31. He has short brown hair. He is about 5 foot 8. He is a soldier. He is very quiet.
Mazus
Mazus is a male at 28. He is about 6 foot. He is a soldier, but yet a coward.
Azom
No age given, no sex given. He is about 6 foot 6, and has no hair. His face is a skull, and the rest of his body is scaly, like a fish. He is purely evil. He often replaces his s’s with z’s.
The Assassin
While I was working on the Fabulae stories, I would often write short bits in my spare time, like in Church or during Study Hall. In these cases, I didn't want to continue with the main story because I was doing that on the computer at home. Instead with pieces of scrap paper, I would write little short things connected with the Fabulae world.
The main problem was that in 15 minutes before the end of study hall, or 20 minutes during the Church sermon, I never was able to make it all the way to the end of even a short story. So I ended up with a lot of half finished stories on scraps of paper, most of which I just threw away. In fact this is the only one that survived, and it also isn't finished. In fact it never even gets passed the set-up.
What I was trying to do was write about the famous Assassin mentioned briefly by King Recab in Dishon Chapter 1. (This obviously goes back in Fabulae's history to the days of the Calet empire, and is not connected with the main story line). I wanted to make him into sort of an anti-hero. Not completely a good-guy, but somewhat sympathetic and with a reason for what he does. It was a rather ambitious project for 15 minutes of study hall, but you can see the beginnings of it at least.
Tolak calmly walked through the streets of Stator. His mission was one of violence. His trademark was that of zealously. His help was from the Elves, and his tools were those of magic. His soul was all he had to loose.
Tolak was known as "The Assassin." It had been five years since that fateful day when he had a sudden reversal of loyalties. At that point Tolak had been a loyal citizen of Calet. He was commander of all her armies, a very powerful position. He had achieved that status at sixty, a wonderful thing for a Nathorite who still had half his life ahead of him. His power had seemed to him to be infinite. It looked as though there was nothing he could not achieve in time. But Tolak would soon learn the treachery of power.
It so happened, as it frequently does in the history of Fabulae, that the Elves were stirring up trouble again. The Elves were one of the few races that refused to assimilate. They maintained their own identity with an almost fanatical sense. Of course, they could do almost nothing about being conquered by Calet, but they still fought to maintain a sense of uniqueness.
Calet had conquered Elvin groups by the hundreds so that at the height of its power (Tolak's time) every single Elf group had been conquered. These groups had eventually united and formed a single state, Elf Land, deep in a large wilderness area close to the heart of Calet. It was here that they were able to enjoy the forests that they loved so much and, for a large part, govern themselves, although Calet still reserved final say. As the years went by, their supervision became less and less until they were almost completely left alone.
Then the trouble came. History has a long legacy of passions becoming stronger than logic. Any fool could have realized that the Elves stood no chance against Calet, but so fierce was their desire for independence that they paid no attention to reason, and in the freedom they now enjoyed, prepared for a war for complete independence.
Their first attack was a small skirmish along the boarder. Then, once they had formed an army, they started to destroy and loot the nearby towns. Tolak was immediately called to action.
An appropriate number of soldiers were immediately led into the war. The Elves, made overconfident by their victory against the civilian towns, assembled their armies and haughtily challenged Calet's forces. The untrained Elves were butchered and sent fleeing back to their forests.
Soon after, Tolak found himself in a meeting to decide how to punish the Elves. Many of those present favored harsh retaliation, extending even to killing many of the Elves, than scattering the rest so that no Elf was in ten miles of another. Tolak was against this, pointing out the losses the Elves had already received. The King, however, favored more severe measures.
The main problem was that in 15 minutes before the end of study hall, or 20 minutes during the Church sermon, I never was able to make it all the way to the end of even a short story. So I ended up with a lot of half finished stories on scraps of paper, most of which I just threw away. In fact this is the only one that survived, and it also isn't finished. In fact it never even gets passed the set-up.
What I was trying to do was write about the famous Assassin mentioned briefly by King Recab in Dishon Chapter 1. (This obviously goes back in Fabulae's history to the days of the Calet empire, and is not connected with the main story line). I wanted to make him into sort of an anti-hero. Not completely a good-guy, but somewhat sympathetic and with a reason for what he does. It was a rather ambitious project for 15 minutes of study hall, but you can see the beginnings of it at least.
Tolak calmly walked through the streets of Stator. His mission was one of violence. His trademark was that of zealously. His help was from the Elves, and his tools were those of magic. His soul was all he had to loose.
Tolak was known as "The Assassin." It had been five years since that fateful day when he had a sudden reversal of loyalties. At that point Tolak had been a loyal citizen of Calet. He was commander of all her armies, a very powerful position. He had achieved that status at sixty, a wonderful thing for a Nathorite who still had half his life ahead of him. His power had seemed to him to be infinite. It looked as though there was nothing he could not achieve in time. But Tolak would soon learn the treachery of power.
It so happened, as it frequently does in the history of Fabulae, that the Elves were stirring up trouble again. The Elves were one of the few races that refused to assimilate. They maintained their own identity with an almost fanatical sense. Of course, they could do almost nothing about being conquered by Calet, but they still fought to maintain a sense of uniqueness.
Calet had conquered Elvin groups by the hundreds so that at the height of its power (Tolak's time) every single Elf group had been conquered. These groups had eventually united and formed a single state, Elf Land, deep in a large wilderness area close to the heart of Calet. It was here that they were able to enjoy the forests that they loved so much and, for a large part, govern themselves, although Calet still reserved final say. As the years went by, their supervision became less and less until they were almost completely left alone.
Then the trouble came. History has a long legacy of passions becoming stronger than logic. Any fool could have realized that the Elves stood no chance against Calet, but so fierce was their desire for independence that they paid no attention to reason, and in the freedom they now enjoyed, prepared for a war for complete independence.
Their first attack was a small skirmish along the boarder. Then, once they had formed an army, they started to destroy and loot the nearby towns. Tolak was immediately called to action.
An appropriate number of soldiers were immediately led into the war. The Elves, made overconfident by their victory against the civilian towns, assembled their armies and haughtily challenged Calet's forces. The untrained Elves were butchered and sent fleeing back to their forests.
Soon after, Tolak found himself in a meeting to decide how to punish the Elves. Many of those present favored harsh retaliation, extending even to killing many of the Elves, than scattering the rest so that no Elf was in ten miles of another. Tolak was against this, pointing out the losses the Elves had already received. The King, however, favored more severe measures.
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